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The gameplay of Falconeer is also a bit one-dimensional. Enemies are generally sprites speeding by too quickly to appreciate any graphical achievements. The water effects look nice but visibility is very limited, meaning you can't really see all that far ahead, and there isn't much detail to the environment. The few hours that I played took place mostly at sea and this made for a bland environment. The visuals in Falconeer are generally good but one thing I could not un-see was that it's largely one-dimensional. Throughout the game it is quite visible that it was built on a small budget, which is not always a bad thing but in this case it is a bad thing. But it is interesting and if you, like me, are a moving antique that remembers many vague impressions of games you played for two or three days and never found again, it will make you feel like that.Falconeer is an impressive feat for one man to create, however my standards for PS5 games means it still falls quite short of being a game I Falconeer is an impressive feat for one man to create, however my standards for PS5 games means it still falls quite short of being a game I can recommend. On balance, it’s not a world-beater, and you probably won’t be passing up Cyberpunk 2020 or any of the other massive must-play holiday titles for it. You’ll seldom find anything except more endless ocean, more fish jumping, and more desolation. You can veer off the course of the missions to explore the world, but there’s not a lot to it. Something terrible has happened to this world, leaving it consisting of a vast ocean where civilization clings to rocky outcroppings, pirates savage those that remain, and warriors soar on giant birds. You can get into the rhythm of it and it’s really absorbing, aided by the excellent but very ambient music, the surprisingly good voice acting for an indie game, and the general feeling of mourning.
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The bird by and large knows how to fly, so you just sort of gently steer, swooping into dives to gain momentum, turning into clouds, tilting into combat then roaring down to break contact. You’ll get shot down plenty and never quite figure out why.īut that world and that flying, though. And it’s not quite as good as it demands you to be. It’s hard as hell, though, you really have to work to understand the system and to get good at it. I kept hoping there’d be a little more to it, but it leans on the arcade-y side. That’s about right and it gets most of the way there. The big draw is the aerial combat, which is supposed to feel like Crimson Skies but with giant birds. The towns are little islands and stopover points in between but, mainly, you interact with people through dialogue options and menu screens. You recharge your weapons by flying through lightning storms which…sure, game, we’ll go with that. Mostly, you’re alone or with a wingman, soaring through clouds or diving down to skim the ocean and watch fish jump. It’s not an open world game with a ton of NPCs with exclamation points over your head demanding your attention. It’s the art–interesting, engaging, but not over the top–and the world itself.

And that is the vibe The Falconeer nails: Some lost treasure of the Super Nintendo era that you can’t quite figure out, but something you’ve always remembered. You’d rent a game from the video store (I am dating myself tremendously, yes), find it came with no manual, spend a weekend blundering around figuring it out, then never find it again.
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You’d download a demo but never buy the real game. Those of you of a certain age (old) may remember when games were a little more…scattershot.
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MonsterVine was supplied with Steam code for review
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Platform: PC (reviewed), Xbox Series X, Series S


It’s an open world game in a world surprisingly devoid of life. While you are doing this, sometimes other things happen like the story advances. To describe it is to simply say: You climb on a semi-responsive giant bird and fly around shooting down other people on giant birds and sometimes shoot down other things. Sometimes games are more than the sum of their parts.
